Based on events from Star Wars: The Force Awakens, players will experience unforgettable moments from the film on two action-packed pinball tables. Take command of the First Order as you travel through hyperspace on board a Star Destroyer and restore order to a galaxy far, far away on the Star Wars Pinball: Might of the First Order table!
Join Forces with Disney Infinity 3. Players will enjoy brand-new game mechanics allowing them to create, control, and explore in a galaxy far, far away like never before. In addition to breathtaking visuals as well as new characters and levels, the game also features the signature tongue-in-cheek humor from the LEGO universe.
In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars movies — all in his desperate search for answers to his past.
Build mighty teams and craft the best strategy to win battles across iconic locations to become the most legendary hologamer in the galaxy! Additionally, players will experience previously untold story levels that explore the time leading up to Star Wars: The Force Awakens.
Will you succumb to the dark side of the Force or become a Jedi Knight? Find your destiny. Set in a galaxy far, far away, Star Wars Pinball lets you interact with the most iconic characters, and relive the greatest moments in the Star Wars universe.
In Pack 2, feel the disturbance in the Force in Star Wars Pinball: Balance of the Force, featuring three brand new pinball tables, immersing fans in the most iconic from the films. Experience the power of the dark side with a special Darth Vader tribute table.
Finally, choose to support the Rebel Alliance Fleet or the Galactic Empire's Armada as you take your place in the battle and complete missions to establish your position as an elite force in the Starfighter fleet. Join the Angry Birds in their biggest adventure yet! A long time ago in a galaxy far, far away Rebel birds, striking from a hidden base, have won their first victory against the evil Imperial Pigs. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the Pig Star, and are racing to deliver the plans to the Rebel birds.
Now they need your help! Join an epic adventure with the Angry Birds in the legendary Star Wars universe! Use the Force, wield your Lightsaber, and blast away Pigtroopers on an intergalactic journey from the deserts of Tatooine to the depths of the Pig Star -- where you'll face off against the terrifying Darth Vader, Dark Lord of the Pigs! Can you become a Jedi Master and restore freedom to the galaxy? Time to grab your Lightsaber and join the adventure!
May the birds be with you! Dark Forces was one of the first Star Wars first-person shooters, released in , just two years after the first Doom. Their new engine allowed the developers to create more varied, and bigger levels and higher fidelity graphics. Players take on the role of Kyle Katarn, a mercenary hired by the Rebel Alliance to first get the plans to the Death Star later retconned by Rogue One, of course and then investigate the creation of Dark Troopers.
Dark Forces, while no longer cannon, laid the groundwork for several major elements of the Star Wars universe even now — Kyle Katarn and Dark Troopers are both part of the new Disney cannon. It follows a similar structure to the original Star Wars: Battlefront games in that its primary single-player mode is Galactic Conquest, where players must conquer the galaxy as the Empire, or liberate it as the Rebels. Empire at War features an entire galaxy for the player to tackle.
A great deal of strategy comes in deciding to attack a resource-producing planet, its weapon and production facilities, or its bonuses conferred to various unit types. This is an inventive, smart, and deep racing game that requires strategy.
With a cult following for its deep-rooted story and unique blend of first-person shooter and third person hack-n-slash combat, Jedi Knight II: Jedi Outcast has earned its place as one of the best Star Wars games ever made.
Once again taking the role of Kyle Katarn, players must solve puzzles, team up with NPCs, and use a wide array of weapons and force powers to find out what the Empire are doing with mysterious new crystals. Jedi Knight 2 made the weapon in your hand feel hot, lethal, precarious. Each contest with Dasaan's dark Jedi was imbued with a sense of danger. A note of praise, too, for the campaign. Early-noughties Raven shooters were a staple of my adolescence, reliably exciting action-adventures with colourful characters and great set-pieces.
Jedi Knight 2 is among their best work, particularly the sense of mounting power it encourages. You start off without a lightsaber, crawling through vents and blasting Stormtroopers a la other Dark Forces games. By the end you're a force of nature, culling whole squads at a time as a blur of Force power and hot blue light. Well worth revisiting. The successor to a Bioware game, developed at a frenzied pace in only a year and a half, littered with cut content to hit its release date, and at times like, a lot of times utterly crippled with bugs.
Even playing KotOR 2 years after its initial release, with a forum-brewed concoction of bug fixes and content-restoration patches , it's quite possibly the buggiest game I've ever completed.
And yet it's brilliant, in spite of all those issues. At least, not the classical film Star Wars of unambiguous heroes and villains, where the light side of the Force is always right. Lead designer Chris Avellone took Star Wars to the darkest place it's ever been. The Jedi are imperfect. The Sith are nuanced—manipulative, intimidating, but obviously scarred and broken in human ways that led to their downfall.
Your mentor Kreia spends much of the game criticizing the Jedi, and she always speaks about the Force in shades of gray. Knights of the Old Republic 2 is the rare Star Wars game—really the rare video game, in general—that will show bad things happening to characters even when you try to help them. Kreia is the key to KotOR 2's greatness, a character who is clearly haunted, bitter, manipulative, and yet right in so many ways.
Avellone and the rest of Obsidian reexamined Lucas's galaxy through the lens of Kreia's ideology, and it's probably the most thoughtful take on Star Wars we'll ever get. Even when bugs stopped me from progressing, when save files refused to load, when the ageing battle system left me frustrated, I had to push on to read just one more line of dialogue. It's simply the best Star Wars story ever written, buried in a game that only works right about half the time.
Jedi Academy grants you far more freedom than its predecessors. There's a bit of BioWare to the way you pick between different identities for your character at the start, the way you move through the campaign by choosing missions from a list of options, the way your alignment to the light or dark sides hangs off a mixture of large and small decisions.
Starting you with a lightsaber from the get-go, this game is all about mastering a combat system with a remarkably high skill ceiling. There are multiple types of saber, including Darth Maul-style double-sabers, dual sabers, and increased depth for single-saber fighting.
It's a little messier than Jedi Outcast as a consequence, but far more stylish. I played this game to competition dozens of times between and because it felt so good to carve new paths through each level. I treated it as an opportunity to direct my own Star Wars movie, each run of moves just as important for their aesthetic value as their combat effectiveness. Despite the aging engine it still holds up remarkably well—landing a heavy blow after a wall-run feels amazing even now.
I can't believe it's twelve years old, and it's even stranger that the series ended here. No Star Wars game has done lightsabers this well since. It's crazy, when you think about it— fourteen years since the last time a developer rendered the series' most famous weapon in an interesting way. People who were born the month Jedi Academy came out are now almost too old to train as Jedi! If Jedi were real. I understand that they are not. Old Battlefront 2 is a bit of a mess.
But what a joyous, silly, damn fun mess of a game it was. Where most Star Wars games cast you as a Jedi or a heroic pilot, Battlefront and Battlefront 2 finally had the good sense to make you just another trooper on the ground, a lowly Stormtrooper or rebel soldier with a good old fashioned blaster at your side.
It plays like a goofier Battlefield, with floaty jump physics and battles that were more chaos than calculated strategy. Sure, jump in an AT-ST! Sure, play as a wookie with a bowcaster! Sure, ride a tauntaun across the surface of Hoth. Oh, you want to be a wampa? Yeah, hell, why not. How could you say no to landing a fighter inside an Imperial Star Destroyer, fighting your way through its corridors, and destroying it from the inside?
Battlefront 2 is the most unabashedly video gamey Star Wars game of them all. Revel in its silliness. The new Star Wars Battlefront 2 , which recently wrapped up, is also a corker. It had a rough launch thanks to a crappy business model, but it's grown into an impressive multiplayer shooter that captures every era of the series and its spin-offs. In every possible way, TIE Fighter was a space jockey's dream.
It took the formula established by X-Wing and polished it to a perfect shine with glorious graphics and audio, an exciting variety of ships, and a multi-layered narrative wrapped in an overload of Star Wars bombast. You even got to fly with Darth Vader himself!
But its real genius—the element that transformed it from a great starfighter sim to an unforgettable Star Wars experience—was the way it convincingly turned one of sci-fi's most famously evil empires into a force for good. By portraying the Galactic Empire as a bulwark of peace, order, and good government standing fast against a band of violent, lawless terrorists—and playing it completely straight—it pulled me in: I was blowing Rebel ships into radioactive space dust, and I was the hero.
Sure, there was some shadiness going on around the edges, but the greater good was always served. The instructions came in the form of a pseudo-novella entitled The Stele Chronicles that humanized not only the lead character, young Maarek Stele, but also many others, like his friend Pargo, who signs up to be a stormtrooper, and the fatherly admiral who guides him through the early stages of his career as a pilot.
The strategy guide took it even further, painting a picture of Imperial life as one of camaraderie, heroism, practical jokes, and, sometimes, emotionally-wrenching losses.
I wasn't fighting for the Empire simply because the game forced me down that path—I was doing it because I wanted to. It was the right thing to do. And I loved it.
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