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Windows 10 is recommended. Role Playing Aspyr Media, Inc. Your browser does not support the video tag. Focus more on the fun part of the game, skip the tedious aspects. Record yourself completing the monotonous tasks you wish to automate and replay them later with just one keypress. Perform multiple summons and keep looking for the best Heroes.

Use Multi-Instance sync to replicate the rerolling mechanism in all instances. Enable the Eco Mode when running the game in multiple instances. And lower your PC's resource consumption. Sync the action of the main instance and repeat them in real time for all other instances. Sync and sit back, let the game progress unfold.

Multi Instance Build a kingdom. The adventure can therefore be played in several different ways but there is not really one way that is better than another. The scenario changes depending on the orientation chosen. The different quests will take the player to various planets well known to Star Wars enthusiasts : Tatooine , Korriban , Kashyyyk , Dantooine and even an unknown planet, which will make you meet a never-before-seen species from the Star Wars universe — See the list of planets.

Planets can be visited in any order and it is possible to return to a planet already visited to perform side missions. The main asset of the game is undoubtedly the rather original scenario play it and you will see what happens … as well as the personalities of the companions.

Indeed these almost all have a history, and some are very worked in this direction Juhani , Jolee and Carth in particular which gives a more realistic impression of the relations between members of the crew. The main character encounters a maximum of nine companions during his adventure, which along with the player forms the crew of the Ebon Hawk , the ship used for their journeys through the galaxy. They can also support the player in certain situations like combat and at certain times of the scenario.

Each companion has more or less useful skills depending on the circumstances and a personal story that can lead to side quests. On the game side, the player can use either their special combat skills special moves, handling of weapons.

The side quests can greatly lengthen the game and leave the player the choice to do them for good or evil. For example, when asked to bring back a serum to save an entire planet, a person will trick the player into selling that serum to a mobster to raise lots of money. Depending on the choice made, a gauge will indicate whether it is more on the Light Side or the Dark Side , this alignment being able to change the course of history.

The story occurs in a shaky era of the Star Wars universe, among a delicate ceasefire between the Galactic Republic, factioned by the Jedi, and the recently resurfaced Sith. The plot will revolve around the conflicts that arise as a result of the reshuffling of power after the Great Galactic War.

Bastila Shan Bastila is a young Padawan who has a special talent: combat meditation. With this power, she can influence the course of a battle by guessing the movements of enemy troops as well as galvanize Allied troops and demoralize enemies.

Following are the main features of Star Wars Knights of The Old Republic that you will be able to experience after the first install on your operating System. Click on below button to start Wars Knights of the old Republic free download. It is full and complete game.

Just download and start playing it we have provided direct link full free setup of the game. Impressive role playing video game. Each character can simply target an enemy and pick a weapon firing mode, special abilty or Force power and the action is played out with the computer rolling the virtual dice in the background.

If one of your party is eliminated they stay down until the fight is over. If you win they scramble to their feet in need of medical attention. If you lose you all stay down permanently. Although the combat may seem rather simplistic terrain seems not to be a factor for example , the battles are entirely driven by skills. Best of all, more powers and feats become available as your characters progress, and towards the end of the game combat not only becomes more strategic but furiously entertaining, with Jedi Knights cavorting across the screen, fingers pulsing with electric Force energy and Lightsabers spinning all over the place.

Quite beautiful really. Apart from the combat, the lengthy and well-paced story, the wealth of weapons, powers and abilities, BioWare has found time to flesh out the characters to quite a degree. Each member of your party has a lengthy history you can explore by chatting with them at length when there's a lull in the action.

Because of this, each character is afforded a great deal of personality, and this is the first RPG in some time in which you can't help but get emotionally attached to the characters. Similarly, if you're hankering to join the Dark Side, it's easy to tire of their constant whining. A nice touch. The dialogue itself is exhaustive and professionally delivered.

And with John Williams' familiar strains running through it, the sound overall is top notch. If we were to have any concerns at this stage they would be minor ones. The puzzles we've encountered in the game aren't the most taxing, but the lack of potentially frustrating moments lends the game a sense of pace that rarely lets up.

This is helped by the fact that the action is set across a variety of worlds, all of which apart from Tatooine, which is, perforce, in every Star Wars game will be unfamiliar to you. Already the PC version far surpasses the Xbox game in terms of graphical loveliness, although BioWare's plans for the PC incarnation extend beyond adding high detail texture maps. As you would expect it's the control system and interface that are receiving the greatest attention, and we hope that with mouse control fully in place, sifting through the inventory and exploring the in-game map will be a breeze.

Star Wars enthusiasts will be in hog heaven exploring the Star Wars prehistory, while the dialogue, storyline and sheer depth of the game will appeal to anyone pining for a good adventure. After playing Jedi Knight: Jedi Academy it's a difficult call to make which is better, but with a few minor tweaks we're confident that Knights on PC will be one of the very finest interactive experiences Star Wars has to offer.

In this or any other era. BioWare didn't put a foot wrong putting KOTOR together the setting is original yet canonical; the characters instantly iconic; and its story was gripping, epic and personal, and adapted to your decisions. You pick up a mission from a stationary NPC, spend a long while running to the location where you complete it run back to the NPC, who gives you a new mission, and you run, and repeat ad infinitum.

To make it worse, there's no autorun button. This is made more infuriating by the control system being awkward and fiddly. Using the mouse to change direction means moving the mouse cursor to the edge of the screen, so you end up using the keyboard to turn.

And the combat is really dull. If you use a firearm all you do is select a target queue up four special attacks hint rapid shot , and wait for your opponent to die. You can't use cover, or even move without disengaging from the fight so there's very little chance for tactical play.

Melee combat is the same: click on a bad guy, use a Force power hint: stasis field , queue attacks hint: flurry , and repeat until corpses surround you.

Beyond choosing your special abilities, fights require no skill by the player. Finally, there's being evil. Your actions over the course of the game determine whether you become a Jedi Master or a Sith Lord. But you don't act really evil; you're more of an obnoxious dick But given your other option is to be an obnoxious paragon, this balances out. Despite these flaws Knights of the Old Republic is a brilliant game - BioWare's epic sci-fi story is packed with humour and drama, and the "douchebag or not'' option gives it some replay value.

Kecks, undercrackers, scants Nevertheless, having gone through the usual character-creation process of virtual dice-rolling, skilltweaking and the often tortuous procedure of procuring a fitting name for your alter ego, your journey through Star Wars ' first RPG begins with you in a fitful slumber in your pants. You're roused by a panting CO, who learns upon entering your berth that standing to attention first thing in the morning is something that comes quite naturally to most humanoid males, and as it happens, females too, though not in quite the same way.

Despite the potential for noncommissioned hanky-panky in the depths of space, it appears your superior's abrupt and urgent entrance has much to do with an attack of the Sith, who have taken it upon themselves to board your ship, the Endar Spire, and tear it apart in search of some lady Jedi called Bastila.

Without much in the way of breakfast, a shower or even a fresh set of undergarments, your mission after acquiring clothing more suited to battle is to explore the gleaming corridors of your Republic ship to find and rescue the fugitive saber-swinger before the evil silver-suited ones get a hold of her. Despite the ominous get the girl, kill the baddies' scene-setting, KOTOR quickly establishes itself as an adventure distinct from any other in the Star Wars canon.

Apart from the fact it's the first ever Star Wars dice 'em up, it's also the first time since Phantom Menace that fans have been given a new timeline to explore, this one set across largely virgin territory a full 4, years before any of the films. Ironically the gist of the storyline will be hauntingly familiar, seeing as it features an evil Jedi going by the name of Darth with you playing a young backwater hick with powerfully raw and untapped Force abilities that may or may not facilitate his downfall.

As the story progresses, you'll see a peaceful planet obliterated, assemble a ragtag crew of freedom fighters among them a mournful Wookiee, a wheely useful droid and a lovable rogue and you even acquire a ship which is no doubt the fastest hunkajunk in the galaxy. Even the intro movie apes the opening scenes of A New Hope. Not that we'd have it any other way. The blatant scenechecking is obvious and intentional, to show that despite the lack of our favourite characters, KOTOR is as Stars Wars-packed as they come.

In fact I would say this game offers the most gripping and enjoyable slice of Star Wars-tagged fiction since Super Star Wars: Return of the Jedi , with enough in the way of plot, action and diverse and interesting characters to fill a movie trilogy of its very own.

However, it is as a role-playing adventure Knights Of The Old Republic must be judged, and comparisons with other PC RPGs would, initially at least, show it up to have something of the dumb blonde about it.

Progress a few hours though, and even before you begin your Jedi training and start down the Dark or Light path, you'll find the game is full of hidden depths. These range from dozens of optional side quests that shadow the central mission, to the thousand or so inventory items that can be found, traded, adapted and equipped across your party of nine. What makes KOTOR such a wonderfully engaging experience is the characters and the way they have been brought to life. I'm not just talking about the graphics either which -unlike most console-to-PC transferrals - are befittingly vibrant, highly detailed and endlessly watchable , but the depth of personality lavished on the various non-player characters.

Thanks to a combination of an excellent script and a quality in the voiceacting that is almost without equal, there is a real diversity and dynamism among your party, even if your potential enemies are a little onedimensional. An early recruit to your cause is Mission Vao, an irksome and plucky adolescent who initially you'll wish would fall off a ledge.

But take the time to talk to her and her sidekick Wookiee, and by the end you'll love her like you would a sister. Unless during the course of events you become seduced by the Dark Side, in which case you'll end up wanting to cave her skull in like a Jaffa Cake and blame it on HK, your mildly psychotic assassin droid.

Enjoyable as all the talky bits are, Knights is just as good when it comes to slicing droids and shooting Sith troopers in the face. As most modern RPG combat tends to be, battles are conducted in real time, and can be paused at will to allow you to select targets and queue up which special moves to use.

With the right skill progression a soldier can use Feats such as Rapid Fire and Sniper to take down an enemy from range. Melee specialists with dual Vibroswords have a similar array of lethal moves, including Flurry, Power Attack and Critical Strike.

In between all this hoo-ha characters can activate personal shields, lob grenades or patch themselves up during a lull in the action. The combat may not be as in yer face as the first-person Jedi Knight games, but it's just as intense and certainly much more enjoyable to watch, especially later on when you have a roomful of Dark Jedis cavorting around letting off lightning bolts and trying to choke the life out of their opponents.

With over 30 Force Powers to work with not to mention hundreds of weapons combat is quite a tactical challenge. Almost faultless throughout, the familiar music is complemented by a few original pieces, and the sound effects are spot on with a mix of the familiar and the new.

The interface is a massive improvement on the console version, everything being mouse-driven of course. It would have been nice to have been able to zoom the camera around a bit more and be able to look up and down, but these are minor nuisances as graphically the game is absolutely beautiful throughout. That said, the larger battles will test all but the most modern graphics cards with some degree of slowdown when the screen fills with smoke , but the dramatic and varied environments, not to mention the.

The only real issue we I have with the game is a lack of multiplayer support, which isn't so much an issue anyway since BioWare has been quite open about the fact that adding such options would ultimately have weakened the single-player experience.

On the evidence of the finished game, that decision appears totally vindicated. Although Baldur's Gate II remains the hardcore choice and Morrowind may offer more scope for non-linear free-roaming, when it comes to story, characters, accessibility and replayability Knights Of The Old Republic is one of the finest RPGs of the last five years and easily the most accomplished, unique and entertaining Star Wars product released in the last ten.

A fact not lost on its Xbox-owning fans who've been playing the game for some months is that Knights Of The Old Republic has a pace, charm and grand sweeping story reminiscent of classic era Final Fantasy. Knowing the characters and the story - as opposed to amassing raw stats and arbitrary skills - is what marks the focus of the gameplay. For those turned on by initiative rolls and to-hit modifiers, you'll be pleased to know that by tweaking a couple of gameplay buttons in the options menu, KOTOR transforms into a bewitching display of numerical randomness sure to please the beardiest of modern-day warlocks.

The point is that for those of us with an aversion to arbitrary and ultimately meaningless statistics, such things can be hidden out of sight. You can auto-assign experience points and new skills and be left alone to enjoy the I game for what it ultimately is - one of the best Star Wars games ever made. With all the hype surrounding the development of Knights of the Old Republic , expectations were high upon its release and for good reason.

The information coming from Lucasarts caused uncontrollable drooling from RPG and Star Wars fans alike as the scope of the game was billed as incredibly rich and broad. Star Wars games however have a history of disappointment but Knights of the Old Republic delivers everything it promised and more. When you think of successful RPGs, things like non-linearity, sub plots, character development, and dynamic plot development might come to mind. What's so impressive about Knights of the Old Republic is that all these areas are well represented and even revolutionary in some cases.

Character development for instance stands out, as choices you make throughout the game will affect the type of Jedi you are and different paths you take.



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