Filtered Dialogue: Opens the filtered dialogue feature that allows you to see what dialogue each character speaks. It can be useful for tracking down dialogue your NPCs are saying. Not used for creating dialogue. Script Maker: This opens the script notepad where you can view existing scripts and create your own. See our Scripting Class for information on creating scripts.
Main Menu: These categories contain several more shortcuts to the various tools in the CS, many the same as what we've already reviewed; the most commonly used ones we've already explored on the tool bar.
But these will come into play in later lessons. This concludes the basic introduction to the Oblivion Construction Set.
You should now have the CS installed, have a workspace configuration that works best for you, and should have a good basic knowledge of where everything is in the CS. Well done! If you have questions on what we've covered so far, post them here in the General Questions thread, or start a new topic! The CS Basics class has been designed to give beginner modders a solid understanding of common and basic construction set functions needed for creating mods for Elder Scrolls IV: Oblivion.
The class does not cover every subject, such as scripts and NPCs, as those are covered in other classes. Be sure to read through them before posting in this class.
Ignorance of the rules is not an excuse for breaking them, so have a read and you'll be set to go. By Lesson 1 homework is introduced. The point of the homework assignments is to give students an opportunity to practice what they are learning while still being guided by the class.
Doing the homework is optional for casual learners, but necessary if you want to earn your CS Basics medal. Extra credit is just that, extra, doing some of these will be necessary to earn a total of points, but you can pick and choose what you do to make the grade.
Credit challenges are small tasks worth points but offering little guidance. This enables students to boost their point count while expanding on their skill set and gaining some confidence for working without guidance.
The final exam offers one of the best opportunities to earn points as it's worth a total of 30 possible points. Finishing the exam in a cell of your choosing and releasing will earn you an additional forum medal. In the class, you are required to achieve at least pts in order to receive the CS Basics Medal. There are more points possible however and doing all of the homework and all of the credit challenges will boost your skill set and your confidence.
Some of you may be more advanced but still want to earn a CS Basics Medal by doing the assignments. Regardless of your skill set, if you do the homework assigned in step with the class you can certainly earn a medal. However, with advanced skills comes the temptation to show off a bit and add in resources and other custom touches like different interiors or locations.
Screenshots of your work will only confuse and invalidate the other students who are just learning, so such images will be nixed and you won't get credit for your work toward a CS Medal. If you want to do the work, you must do the assignment within the outlined spirit of the class.
Smarty Says: Once the class is completed and points are tallied everyone, beginner and advanced students alike, are welcome to add whatever they like to their creation to make it custom.
No, you don't need that patch. A static is an object that can't be moved by the player in game. This is explained in detail in Lesson 1, which I just posted, so keep going forward! I have download and installed the TES construction Set v1. I have downloaded and ran the Oblivion v1. However, a file of the same name was found. No update done since file contents do not match. Can I assume that since it's telling me that it's updating to v1. Please note:. This same rule applies for the CS, you don't want it in either of your program files folders.
As for the patch, that's only needed if you are running an old 1. Odds are good by now you have acquired this patch, for example If you have Shivering Isles or are playing the GOTY version, you would have been patched to 1.
Run your Oblivion game, and in the lower left hand corner of the main menu screen it will have your version number.
If it's 1. Happy modding! Thank you DarkRider. I can confirm that I'm indeed running v1. Once you're far enough down the modding black hole you won't mind it. Happy Modding! The links will be updated as soon as I have internet, stuck on my phone atm, thanks guys. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Existing user? Sign in anonymously. Sign in to follow this Followers 1.
Recommended Posts. DarkRider 10, Posted December 8, Save: Saves the active mod 3. Preference: Allows you to alter camera speed, rotation speed, etc 4. Snap to Grid: When activated snaps objects to the invisible cell grid 7.
Snap to Angle: When activated snaps objects to a specific angle 8. Worldspace: Allows you to select a worldspace to view 9. Landscape: Turns on the landscaping tool keyboard shortcut H to open See our Scripting Class for information on creating scripts Share this post Link to post Share on other sites.
About the CS Basics Class. Beana CrisG9 Posted May 8, Posted June 18, Enclave Etiquette Do not post in a classroom thread if you are not participating as student or professor. With the help of third-party engines, it can also change GUI elements such as making a PC-friendly items menu. It also integrates with the Steam Workshop to allow users to share, rate, and download mods. Bethesda has created several tutorials for the Creation Kit.
They created a new wiki with information about the Creation Kit. Video tutorials have been created too. There is an overview of the tool here on the wiki. Bethesda has created ten video tutorials which demonstrate how to use the Creation Kit. It first starts with how the Creation Kit is installed. Then it takes the viewer along the creation of a dungeon to cover the most important aspects of making an interior space in the Creation Kit.
In the final video it is shown how the interior space can be connected to the exterior world. Mods can be directly uploaded from the Creation Kit to the Steam Workshop. This allows players to quickly install new mods. Players can directly subscribe to the mods from the Steam Workshop. Every time the Skyrim launcher is started, it will automatically download the latest version of any subscribed mods.
Mods uploaded to the Workshop were originally restricted to a file size of MB, although this limit was removed on March 2, An optional payment model for mods uploaded to the Workshop was briefly in place from April , , but was removed due to severe community backlash.
The workshop for Skyrim was originally in closed beta to a select few who were part of the Creation Kit developer club, made up of Bethesda employees and dedicated community members. Prior to the Creation Kit release, many modders were using third-party tools to indirectly extract and then read the game's files.
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