In the game, as in the earlier effort, some ports produce certain goods, and others are administrative centers for their respective governments. The playing area is a little larger, and includes the lower Carolinas. As one would expect of a game based on making money, trade routes are everything. Finding out whom desires what is a large part of the game, and as this progress, cities and towns lose the desire for one trade good in favor of another, so the big payoff you expected might just fizzle out.
One of the better factors in the game is, you can set up shipping routes, and let the AI produce, load up, and ship trade goods, but they will only go where you send them, so pay attention to this, or you will lose money.
Unlike the earlier effort, this game includes a complete tutorial, organized as a series of easily completed scenarios. Using this method, you will quickly learn the ins and outs of controlling and navigating your ship, how to fight, how to maneuver, and so on. You will also learn how to use the trade engine, and get a general feel for the design, without having to waste hours restarting from scratch, as is often the case in games without tutorials.
There is a measure of role playing in the game, as you can select to be English, French, Spanish, and Dutch, and this effects how you are viewed in the ports in each of the respective powers. The game includes such change ups as hurricanes, shipboard rodents, sickness, and other bad tidings that can waylay crews, ruin trade routes, change what ports want and require, and a lot of other things that can ruin your day.
The game interface is extremely well done, functional and easy to use. Soldiers are automatically grouped into a mass of rifle or cutlass and you simply point-and-click at the enemy blobs.
The only problem is it's effectively a numbers game, and looks and plays dreadfully. Much better is the ship combat, which again is directed RTS style. In it, you control one ship at a time - and as unrealistic as it sounds, the method is surprisingly effective, making it easier to access the firepower of your entire fleet.
As with its predecessor, trading is well done, as prices fluctuate in response to the various convoys zipping across the tropical waters. Setting up trade routes is a relatively easy affair, and with some investment in warehouses, plantations and workers huts no mention of slaves, you'll notice , it isn't long before you have a thriving business empire stretching from Florida to Havana.
Better yet, you can also secure permission from local governments to build your own towns from scratch. Although improvements to the original game aren't immediately obvious, they are there. A set of tutorial missions is designed to break in the newcomer, while a giant open-ended game is available if you prefer to dive in at the deep end, with missions to conquer towns, pirates and trade routes.
Special Sections. Player Support. Community Hub. Port Royale 2. Ascaron Entertainment ltd. Strategy First. The Caribbean in the 17th Century - Trade with over 60 towns, create your own production facilities, expand your trading empire and influence the development of the New World. As pirates and military fleets threaten your trade convoys, you'll need escort ships.
All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. Publisher: Strategy First. Share Embed. Read Critic Reviews. Add to Cart. View Community Hub. About This Game The Caribbean in the 17th Century - Trade with over 60 towns, create your own production facilities, expand your trading empire and influence the development of the New World. Or you can turn the tides and hunt for pirates and capture the military ships yourself.
Take on missions for merchants, diplomats and other characters. By taking on the daring missions of the Vice Kings, where you are to attack and conquer enemy towns, you will be able to influence the defenses of your home towns directly.
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